Tuesday, December 2, 2008

Visual Rhetoric? Totally totally

This reading was pretty good but very hefty size wise. Furthermore, he spends a lot of time explaining the generic terms to set up for his message. Regardless, the message is easy to apply in some ways. Visual rhetoric in games for example, could be quickly found within character sprites in a game. An under dressed woman, with extreme combat abilities for example, is doing a lot of talking. The very essence of this woman sells the game, affects the story, and the overall reception of the game. The actions (procedural rhetoric) that result from play, persuade the player in numerous ways. Combined with unique avatars and other game elements, the result is a message without words. A powerful one at that. Nothing sells an idea like selling the idea through your own actions.

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